

This is intended to be used with 6 degrees of freedom style controllers commonly used with VR and MR devices. The right controller device pose, if available. This is intended to be used with 6 degrees of freedom style controllers commonly used with VR and MR devices.Ħ and 3 degrees of freedom VR tracked controllers

The left controller device pose, if available. The color camera is intended for use with AR devices that support camera-based spatial mapping. The pose of the color camera on the device, if available. For most devices, the Head pose will be the same as the Center Eye. The pose of the head of the device, if available. The pose of the center eye of the device. The table below lists all the possible sources. Once you set the Device field, Unity updates the Pose Source field with the available sources for that device. The following image shows the options above in the actual Tracked Pose Driver component. This field has the following options: Option The Device field indicates which type of device the pose source will be obtained from. The final pose source is identified using the Device and Pose Source fields. The Tracked Pose Driver updates a target transform using a pose source. The following section details the different settings and options available to the Tracked Pose Driver.

A tracked device is any input device that can generate a Pose (such as a VR HMD, an AR device, or an MR tracked controller). Use the Tracked Pose Driver component to update a GameObject’s transform to match that of a tracked device. To use, or migrate your project to, the new XR Plugin Framework, see the Migrating to the XR Plugin Framework / XR Management section on this page. The .legacyinputhelpers package contains the following helpers for building XR Projects: To install this package, follow the instructions in the Package Manager documentation. This version of the XR Legacy Input Helpers package is compatible with the following versions of the Unity Editor: This document also contains sections on how to use, or migrate your project to, the XR Plugin Framework. These include the Tracked Pose Driver and the Input Asset XR Bindings Seed Utility. The .legacyinputhelpers package contains a number of useful helpers for building XR Projects.
